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Surgery Theatre Environment [Unity][VR & Mobile]

High Quality Substance Renders

High Quality Substance Renders

High Quality Substance Renders

High Quality Substance Renders

High Quality Substance Renders

High Quality Substance Renders

This project Is a training simulator environment, made for Virtual Reality and Mobile. This was made In Unity's Universal Render Pipeline to be compatible with mobile.
The scene was created for TOKA to be used in their Training Simulator as a new environment for both VR and AR Mobile. The App can be found on both play stores "TOKA surgery simulator".

The NPCs are from the program Fuse, and the main rigging was done in Mixamo. The NPCs have custom eye joints that I rigged. Some of the animations are from Mixamo and the surgeon holding the hammer, as well as the sheet holding animations, was made in unity by me.
The leg is 3D scanned in and the bandage is to cover the wound, this part isn't in the TOKA apps.

During the making of this environment, I used two Unity plugins, Lux URP for the skin textures as it had the ability to fake sub surface-scattering in the universal render pipeline. The other is Bakery to get faster bake times and better-baked lighting for mobile and VR to save performance.
All the assets were made in 3ds max and Blender and all the textures were made in substance painter.
Blender was mainly used for rigging and using the cloth simulator, as well as the sculpting.
3Ds max was used for general modelling and unwrapping.